![]() ![]() There’s also the issue of Mac OSX not supporting the latest version of OpenGL, the “industrial-strength foundation for high-performance graphics in Mac OS X and the gateway technology for accessing the power of the graphics processor.” OSX currently supports 3.1 but the spec is at 4.1 and you can see on the NVIDIA product page that they require booting into Windows via Bootcamp to use 4.1. If you’re going to run this card in a Mac Pro make sure you’re running 10.6.5 or later as there were some issues with OSX versions older than that. That’s easy with the CUDA Preferences pane in the system preferences: For CUDA-enabled applications to be able to harness the card, the CUDA drivers must be kept up to date. There’s two drivers that need to be installed, the drivers for the card itself and then the CUDA drivers. That too bad as one of those connectors is to the NVIDIA Quadro SDI Capture which could bring another option for video I/O to the Mac. They are used to connect the 4000 to other NVIDIA cards but are not implemented on the Mac OS. If you look along the edge of the card you can see several connectors. It feels downright roomy inside after installing the 4000 and plugging it into one of the available power ports.Ĭonnectors on the back include a dual link DVI connection and a DisplayPort connector:Īdapters can be used to take the DisplayPort to DVI or Mini DisplayPort. That would be a pretty tight fit with the Quadro FX 4800 and other PCI cards. The FX 4800 is over twice as big as the 4000 and takes up more of the precious space in the ever shrinking innards of a Mac Pro. 4000 is smaller than 4800īefore talk of the 4000’s power it’s worth noting that the size of the card is much smaller than the FX 4800. There’s some good reading in the comments of the Ars article too btw, if you can get past the section where the comments devolved into the usual Mac vs. I’m running only a single 30-inch cinema display so I can’t comment on the card resyncing dual displays. I’ll expand on the expansive Ars review by saying that I have not experienced a single kernel panic during my months using the card. There’s a little bit of discussion on the video post apps we use so if you’re considering this card definitely give the Ars review a read. There’s also discussion of the overall implementation of OpenCL and the current driver situation on the Mac. There you can find the standard benchmarking tests using 3D, CAD, gaming apps and lots of little fuel gauge bars. Coincidentally there’s the u sually long and detailed review of the Quadro 4000 for Mac that Ars Technica posted a few days ago. I just want to know how all this GPU power can be harnessed to get my work done fast and better. As I had mentioned in a previous article on the FX 4800 I don’t really understand all this talk of cores and benchmaking and what benefit “GPU Tessellation with Shader Model 5.0” might have. I received one of the Quadro 4000’s on loan from NVIDIA not long after the card shipped. Read on for a look at several post-production tools and how they work with the 4000. On top of all that there’s quite a few applications out there that are taking advantage of NVIDIA’s CUDA technology that lets apps harness all this GPU power. The other bit of news is that the 4000 has a smaller price than the FX 4800 had, coming in at just over $700 (street price) from an Amazon search. This card packs a whopping 256 cores onto a card that is half the physical size of the older Quadro FX 4800 (it had only 192 CUDA cores, the slacker). ![]() The Quadro 4000 for Mac uses their newest GPU architecture called Fermi. It’s been several months since NVIDIA released their newest graphics card for the Macintosh.
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